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Stranded Deep 2 revealed during the PvE Survival and Crafting Festival on Steam
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Stranded Deep 2 revealed during the PvE Survival and Crafting Festival on Steam

 

North Beach Games has unveiled the first teaser trailer for Stranded Deep 2, the sequel to the survival sandbox that will abandon the oceanic setting of its predecessor to drag players into a vast and hostile desert region crossed by a seemingly endless river system. The game's Steam page is already available, while development is led by Creative Director Sam Edwards, co-creator of the original Stranded Deep.

 

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The change of scenery represents one of the main novelties of the sequel. Instead of the islands dispersed in the Pacific Ocean we will find canyons, dunes, valleys, rivers and different biomes, accompanied by extreme temperatures and potentially lethal fauna. The river will act as a real artery of the game world, allowing you to reach new areas using kayaks and rafts and at the same time becoming a fundamental resource for survival. North Beach Games defines Stranded Deep 2 as a frontier exploration survival game, in which the simple attempt to stay alive should gradually give way to exploration and discovery. The seemingly infinite world will not be built exclusively through procedural generation, but will integrate an increasing amount of manually created content, including new places, biomes, animals and resources.

Interaction with the environment will be of particular importance thanks to dynamic terrain and water. Players will be able to dig and modify the landscape, even going so far as to divert the course of the water, while rapids and particularly dangerous stretches will make navigation more complex. Of course, traditional survival needs remain central, with the need to manage health, hunger, thirst and exposure to the elements. The introduction of mobile bases is also interesting: it will be possible to build real floating houses and transport them along the river, choosing whether to continue exploring or settle on the banks and create a permanent settlement. Wildlife will also have a more articulated role thanks to an ecosystem with its own food chain, in which animals will be able to move and hunt independently and the player will not necessarily occupy the top.

Crafting will be expanded by allowing you to directly choose the materials used for tools and structures, while the Cartographer will also return in a deeply renewed version. Cartographer 2.0 will allow you to create personalized places and experiences to share with friends even between different platforms.

Stranded Deep 2 has also been designed as a title destined to grow over time through regular updates, taking advantage of a modular structure that will allow developers to progressively add biomes, locations, fauna, crafting systems and new content for the Cartographer. The cooperative mode is also developed as a central component of the experience and not as a simple later addition.

 

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