On the second episode of the new seriesNaughty Dogcall “Building The Last of Us”, the development team deepens the creation of one of the most famous types of enemies of The Last of Us:IClicker. The developers, in fact, tell the origin, concept and animations of fungal monsters, deepening in detail both the disturbing sounds and their unpredictable movements, and showing the whole world a concept art never seen before.
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In addition to the study of Clicker, in the second episode of “Building The Last of Us”, “Blooming Terror”, executive producers,Neil Druckmann and Craig Mazin, discuss the philosophy behind the adaptation of the many action stages of the game within the TV series. But not only: Druckmann speaks openly of hisdebut at the TV directorwith the second episode, while one of the original voices of the Clicker reflects onincredible legacyof these enemies in the collective imagination.
You can read the full article about creating Clickers on the siteNaughty DogandPlayStation Blog.