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Mortal Shell II, the rebirth of an soulslike (Review PC)

 

Mortal Shell II is the type of sequel that is born with a very clear objective. Take the ideas of the first chapter, understand what really worked and build us over an experience bigger, more ambitious and more fun to play.

The first Mortal Shell certainly had some good insights, but it was also a title that seemed to suffer from its own limitations. The fight system had personality, the Gusci system was interesting and the atmosphere worked, but the overall experience could not always reach the level of the souls to which he was inspired.

The second chapter starts from these foundations and tries to correct its defects. The result is a much more complete game, which without reinventing the genre finally manages to find your own identity.

 

A fight that finally convinces

 

The most obvious change concerns the combat system. Mortal Shell II offers much more fighting fluid and reactive compared to the first chapter. The attacks return a good feeling of weight, the slaves are more precise and the parades require timing without being excessively punitive. The rhythm of the clashes is also more aggressive. The player is pushed to take the initiative, alternating attacks and defense and trying to make the most of the features of his Guscio.

It is a system that works mainly because each action seems to have a clear answer. When you get hit, you rarely feel that something completely random has happened.

The power of the Gusci

 

I Tastes remain the distinctive feature of the series and also in this sequel represent one of the most interesting ideas. Each Guscio allows you to change your own approach to combat and makes it possible to experiment with different configurations. It is not simply an aesthetic choice, because the characteristics of the Guscio influence concretely the way we face the clashes.

The system is intuitive and works well for those who do not want to spend hours studying statistics and combinations. The reverse of the medal is that the build depth does not reach the most complex soulslike. Customization is interesting, but not particularly deep, and those looking for an extremely articulated RPG system may feel limited.

 

Weapons and varieties

 

The weapons system also contributes to variety of combat. The different possibilities available allow you to change your approach and experience during the adventure. Introduction remote weapons is also an interesting addition, because it allows to face certain situations with greater freedom without distorting the philosophy of combat. But there remains a certain feeling of limited in the total amount of weapons and possibilities available. The system works, but could have benefited from a greater variety.

 

A world that wants to be explored

 

If the combat system is one of the strong points, exploration is probably the most surprising aspect of Mortal Shell II. The game world is much more wide compared to the predecessor and above all it is built to encourage curiosity. It is not limited to following a predetermined path, but you are continually driven to search for alternative roads, hidden areas and places that initially seem to have no use.

Exploration is almost always rewarded. New resources, equipment, shortcuts and secrets make it convenient to get away from the main route. This contributes to creating that feeling of discovery that represents one of the fundamental elements of the best soulslike.

 

A level design to discover

 

The level design is one of the most successful aspects of adventure. Areas are often interconnected and have as many paths as possible. An area that initially seems completely separated from the previous one can later reconnect to a place already visited, creating shortcuts and new possibilities. This type of structure makes exploration satisfactory because the player comes Awarded not only with objects, but also with the possibility of gradually understanding the structure of the world.

Not everything is perfect. Some areas are less inspired than the best sections of the game and the quality of the level design can be slightly swinging.

 

Dungeon between ups and downs

 

The dungeons represent another important component of experience. Some can propose particularly interesting situations and stand out for atmosphere, structure and variety. Others, however, are less memorable and are not always able to maintain the same quality level. It is still positive that the game tries to vary the experience instead of relying exclusively on a sequence of fighting.

 

The charm of a dying world

 

There.dark fantasy atmosphere is one of the characteristics that best define Mortal Shell II. The world is dark, decadent and often disturbing. The settings convey the feeling of being inside a place consumed by time, where each area seems to tell a story even without having to explain it directly. The artistic direction can give the game a precise and recognizable personality. Some views have been particularly successful and make the simple stop to observe the surrounding environment pleasant.

The sound sector accompanies this atmosphere, helping to make exploration more convincing and the most important clashes.

 

 

Technically speaking, Mortal Shell II is not completely free from problems. During the experience they can appear small bugs, compnetrations and visual imperfections, while in some situations there may be sporadic problems of fluidity. Nothing that seriously compromises the overall experience, especially considering the scope of the game, but they are still imperfections that would have deserved greater attention.

The technical sector is therefore altogether valid, but it certainly does not represent the strength of production.

When the difficulty becomes frustrating

 

Being difficult is a virtually unreliable feature for an soulslike, and Mortal Shell II is no exception. The problem is about how the difficulty is distributed. In most situations the game manages to propose a satisfactory challenge, but at some times the balance seems to be losing precision. Some groups of enemies may result particularly annoying and certain situations can quickly turn from an interesting challenge to a frustrating moment.

The difficulty works when it compels the player to learn and improve. When, on the other hand, it depends mainly on the number of enemies present or the situation in which one finds himself, the result is less convincing.

Die and start again

 

Also the management of checkpoint It's not always impeccable. After some deaths, the path necessary to return to the point of the clash can be Long enough. In soulslike returning to the place of their defeat is part ofexperience, but the system really works only when the journey remains short enough not to become frustrating.

In Mortal Shell II there are situations where the return seems more a waste of time than a part of the challenge. It is not a defect capable of compromise the game, but it is certainly one of the aspects I would rather see better managed.

An soulslike who finally found his way

 

The greatest merit of Mortal Shell II is that of having transformed the good ideas of the first chapter into a much more complete experience. The fight system is more reactive, exploration is definitely more satisfactory and the game world is interesting enough to push the player to constantly look for something new. The atmosphere remains one of its strengths, while the Gusci system continues to represent a feature capable of distinguishing it from competition.

On the other hand, the depth of builds is not enough to compete with the most complex soulslike, the balance has some problems and the management of checkpoints could have been better. They are however defects that emerge within a very successful overall experience.

 

The verdict

 

Mortal Shell II is a sequel that succeeds in the most important task. It takes an interesting idea and finally manages to develop all the potential. It is not the deepest soulslike on the market and does not necessarily seek to be. His strength lies above all in the combination between combat system, exploration and atmosphere. It is a game that rewards curiosity, offers satisfying fighting and builds a world that is worth exploring. Some balancing problem, some unconvincing checkpoints, non-depth customization and some technical imperfections prevent him from achieving absolute excellence. Despite this, the leap from the first chapter is evident and perhaps represents the most important result of the entire production. Mortal Shell II does not reinvent the genre, but it finally demonstrates that it has the necessary qualities to enter the most interesting exponents.

Pros

  • Reactive and satisfactory combat system
  • Free exploration and rich in secrets
  • Level design well structured
  • Atmosphere and artistic direction
  • Original Gusci system

Cons

  • Balance not always impeccable
  • Some unconvincing checkpoints
  • Build and weapons not deep enough
  • Some less successful dungeons
  • Some technical issues and bugs
8.0/10
Overall score
Gameplay
8.5/10
Graphics
8.2/10
Optimization
7.2/10
Review sourcePurchased by the editorial team

Average: 8.0/10 based on 3 ratings

About the Author

Akeno

Biography

- Articolista IN PROVA di KotaWorld.it
Alessandro “Akeno” Dato was born in 2007 and moves his first steps into the world of video games as a child thanks to Gears of War and Halo, two sagas that still occupy a special place among his favorite. Over the years passion grows and leads it to explore the world too PlayStation and Nintendo, increasing its videoludic horizons. Today, she loves to range between AAA productions and independent titles, always looking for new experiences to live and tell

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