🎮 GAMES 🎮

All the latest news from the world of video games and table games: ads, trailers, updates, releases, demos and news for PC, PlayStation, Xbox and Nintendo Switch.

Cyber Rats - Let's End the Mouse (Review)
Featured

Cyber Rats - Let's End the Mouse (Review)

 

Cyber Rats is a unique project, a small cyberpunk nightmare created entirely by a single developer, Outpost Games. A simple and direct idea: you’re a rat trapped in a laboratory controlled by an artificial intelligence, forced to survive in procedurally generated labyrinths filled with traps, experiments, and mechanical rat hunters. The result is a rogue-lite survival horror that, despite its limitations, succeeds in atmosphere and tension.

 

External content blocked

This content is provided by YouTube. To view it, you must allow external content. Activation may result in data being shared with the third party.

 

A well-executed experiment

 

Every match begins with a fresh mouse ready to face the traps of the complex. The objectives are clear: collect enough cheese to open the exit, avoid death, and, if possible, boost your own mouse thanks to DNA points scattered along the path. Upgrades allow you to improve speed, resistance, and perception, creating a sense of progression that encourages retrying after every failure. Death, however, is always lurking around the corner: a single misstep and a spear, a laser, or a predator cyborg can end the race.

 

 

There are three game phases, each consisting of five levels. Completing them all requires focus and steady nerves, as well as a fair amount of luck. The RNG is balanced and rarely frustrating, but repetition does occur after a few hours, especially since maps and objectives change very little. Nevertheless, the atmosphere remains the standout feature: the sense of isolation and mounting tension evokes titles like Lethal Company or Repo, even though here the experience is (for now) entirely single-player.

 

Small details, big ideas

 

Outpost Games had the foresight to include some elements that add depth to the gameplay. The holographic items, for example, allow you to convert the toys found in the labyrinth into enhancements or aesthetic variants for the rat’s fur. Unlockable skins do not affect stats, but contribute to personalising your rodent and make the experience more engaging. Each rat can only be revived by collecting DNA fragments, and when all three available rats die, the game ends definitively. It’s a detail that adds emotional value: losing a rat you’ve invested time and enhancements into can really be disappointing.

 

 

Cyber Rats offers a solid experience, but it is not without limits. The absence of any form of combat makes the gameplay more passive than expected: you cannot bite or fight other rats, and temporary defensive tools are missing. Some players hoped for mutation mechanics or competition among test subjects, which could have enriched the formula. Also, the longevity is not among the best: once the three stages (which are easily completed on the first playthrough) are finished, there remains only the pleasure of replaying to unlock new skins or improve your score.

On the other hand, considering the low price and the fact that it’s the work of a single developer, it’s hard not to appreciate the overall quality of the work. Character control is smooth, the controller responds well, and the level design succeeds in creating moments of genuine tension.

 

 

In conclusion

 

Cyber Rats is a short title, but crafted with care and passion. It’s a game that doesn’t focus on quantity, but on the quality of the experience. Sudden deaths, metallic sounds in the corridors, and the constant feeling of being watched build an atmosphere that lingers. It doesn’t revolutionise the genre, but proves that even a small independent project can deliver genuine emotions.

A successful experiment, in short.

 

 

7.0/10
Overall score
Graphics
7.0/10
Gameplay
7.0/10
Optimisation
7.0/10
Review sourceProvided by the publisher

Average: 7.0/10 based on 3 ratings

 

About the Author

War

Biography

- Staff di KotaWorld.it
Lorenzo "WaR" Agonigi was born in the now too distant 1995 and already three years later, in 1998, he began his gaming career, with a flaming Nintendo 64. I have to be honest, I wasn't a pro gamer right from the start, so much so that my first experiences more than as a gamer were as a spectator: while my parents, in turn, played, I enjoyed watching them (hey, I invented Twitch ten years in advance!!).

Authors KotaWorld.it - Click to find out who they are and their stories

Staff

KotaWorld Writers