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Dead as Disco – The rhythm becomes a fight and the fight becomes art (Review)
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Dead as Disco – The rhythm becomes a fight and the fight becomes art (Review)

 

There are games that desperately try to be cool. Then there are games that are without even realizing it. Dead as Disco, debut of the independent studio Brain Jar Games, belongs to the second category. It is a title that takes the beat 'em up, the rhythm game, the music videoclip, the criticism of the entertainment industry and a certain aesthetic from graphic novel cyberpunk and blends them together without ever seeming a sum of heterogeneous elements. On the contrary, everything appears surprisingly natural, as if someone had finally found the way to translate into videogame that feeling that is felt by watching a perfect concert or a choreography built at the millimeter. In a landscape where we often talk about contamination between genres as if it were a novelty, Dead as Disco succeeds in the most difficult task: to justify every choice through gameplay. We are not in front of yet another action game that uses music as a simple accompaniment. Dead as Disco builds its identity around a very precise idea: transform each fight into a musical performance.

And when it works, it works spectacularly.

 

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Charlie Disco and the funeral of the dream

 

The protagonist is called Charlie Disco. A name that seems to come out of the cover of an old album forgotten and that already tells a lot about the tone of the opera. Charlie's been dead for ten years. Or at least it should be. One night he is given a second chance and decides to use it to rebuild his old band, face the Idols enigmatics and find out what is hidden behind the collapse of his career and his life. The premise may seem absurd and it is. But Dead as Disco owns that rare capacity take concepts deliberately over the lines and treat them with absolute conviction. Behind the neon, the fists and chromatic explosions hides a story that speaks of fame, artistic exploitation and loss of identity. It is the story of a world that has transformed creativity into merchandise and artists into products to consume and replace.

 

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Brain Jar Games does not build a subtle or particularly nuanced criticism. On the contrary,deliberately chooses the way of excess, transforming each arena, each boss and every piece of music into a statement of intent. Charlie Disco not only fights against opponents in flesh and bone: he fights against a system that has emptied the art of its meaning, reducing it to show and profit. It is a narrative that proceeds with the same energy of a concert played too strong, where the volume becomes an integral part of the message. Dead as Disco does not want to convince the player through long reflections. He wants to overwhelm him. And in doing so it can communicate with surprising effectiveness that tension between individual expression and homologation that crosses much of contemporary culture.

The rhythm of the revolt

 

If history represents the ideological heart of the work, the combat system constitutes its soul. Describe the gameplay of Dead as Disco inevitably means talking about dance. Each clash is built as a choreography in constant evolution, a performance in which attacks, slaves and counterattacks merge with the beat of the soundtrack. It's not just about hitting the enemies at the right time, but learning to let yourself be carried away from the rhythm until you reach an almost hypnotic state. The combos flow naturally from one target to another, the slaves turn into passages of a violent dance and the player ends up reasoning no longer in terms of harm inflicted, but of harmony.

 

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The most interesting feature is that Dead as Disco does not impose the stiffness typical of many rhythm games. Attacks are dynamically adapted to the beat of the song, allowing the action to constantly maintain its musicality without turning into an exasperated precision exercise. After a few minutes the fight stops appearing like a succession of inputs and becomes something more instinctive. You enter into a sort of In which music dictates the pace of decisions and movement becomes an integral part of sound composition. This is where Dead as Disco finds its identity. He does not seek the visceral brutality of certain 'em up beats or the mathematical precision of the most traditional rhythm games. Instead, he seeks a form of spectacularity that arises from the encounter between music and movement, transforming each fight into a sort of interactive videoclip. When everything is aligned: enemies, soundtrack, combos and slaves, the game reaches moments of pure state of grace.

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A video game that sounds like an album

 

Much of the merit inevitably belongs to the soundtrack. Talking about the soundtrack of Dead as Disco as a simple accompaniment would be deeply naive. Music does not accompany action: it is action. Each Idol has its own musical identity and consequently its own visual identity. The result is a succession of scenarios that seem to belong to different universes but that share the same artistic soul. You pass from electronic atmospheres buttons to rock explosions, from scenes reminiscent of futuristic poles to real surreal worlds built around the personality of the bosses. The feeling is that through a series of impossible concerts. From reviewer it often happens to talk about varieties as absolute value. Dead as Disco shows that the variety only works when there is a strong artistic direction to keep it together. Here every change of musical genre also changes the visual language, the composition of arenas, the behaviour of enemies and even the perception of movement.

 

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Neon lights on the end of the world

 

On the audiovisual level, Dead as Disco is a declaration of love towards everything that is striking, artificial and unfairly spectacular. Each Idol has its own aesthetic and musical identity and the game uses this variety to build scenarios that seem to emerge directly from the collective imagination of contemporary pop culture. Musical video clips, album covers, artistic installations and underground comics mix in a continuous stream of images that rarely stops surprising. The feeling is to cross a giant stage in continuous transformation. A place where every color, every visual effect and every musical note contribute to defining the character of the opponents and the world who live.

 

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In an industry that often chases photorealism as the only possible horizon, Dead as Disco chooses instead the path of identity. And he does it with a security hit from the first few minutes. On the cinematic level, the game recalls those works in which mounting, movement and soundtrack become a single expressive entity. Each fight seems to be built as a long musical sequence, where the rhythm dictates not only the time of action but also the very meaning of images.

Sounds like a complete game

 

We live in a historical period whereEarly Access is often used as an elegant synonym of beta for a fee. Many titles arrive incomplete, content-free or unable to support their concept for more than a few hours. Dead as Disco belongs to the opposite category. Although officially still in early access, it already has a surprising solidity. The main campaign is complete, the systems work, the progression is well structured and the roadmap seems to focus on the expansion of experience rather than on the correction of fundamental problems. That doesn't mean the imperfections are missing. The camera occasionally struggles to follow the action in the most concise moments. Some animations still betray the independent nature of production. Some collectible elements are unreadable within scenarios and some tutorials would benefit from greater clarity. However, these are limits that rarely compromise the fun or impact of experience. The constant feeling is to be in front of a project that has already found its identity and that now it must simply finish the last details.

The soundtrack is you

 

One of the most interesting insights concerns the possibility of integrating custom music. It is a function that is likely to go unnoticed but that could represent the true ace in the project sleeve in the long term. Dead as Disco allows you to adapt the rhythmic system to pieces chosen by the player, transforming each fight into a personal experience. It is not just a technical question. It is a choice that further strengthens the central theme of the work. If the game speaks of artistic expression and individuality, then allowing players to bring their music within the ludic system becomes a natural extension of its philosophy. It is a feature that greatly increases the longevity of the experience and that makes each game potentially different from the previous one.

 

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The strongest feeling that remains after the titles of queue is to have witnessed the birth of something special. Dead as Disco does not reinvent the video game. It doesn't revolutionize the action genre. It does not introduce technologies to change industry. But it does something that is becoming increasingly rare: has an unmistakable personality. Every screen, every song, every boss fight and every stylistic choice communicate the same artistic identity. It is a work that knows exactly what it wants to be and that is not afraid to appear excessive, noisy or even kitsch. In a market often obsessed with homologation, this is perhaps the most valuable quality a video game can possess. Brain Jar Games has created a beat 'em up that you listen to as an album, a rhythm game that you play as an action and a story of rebellion told through fists, amps and neon lights. Disco is dead, he tells us the title. Fortunately, the video game that bears his name is more alive than ever.

In conclusion

 

Dead as Disco is one of the most interesting independent surprises of the year. A rhythmic action capable of merging music, combat and artistic direction in an experience that rarely ceases to amaze. Even with some inevitable edge due to the state of Early Access Brain Jar Games' work demonstrates creative security that many larger studies can only envy. If the team manages to maintain this quality until the final version, Dead as Disco could become one of those cults destined to be remembered well beyond its commercial success.

 

7.7/10
Overall score
Graphics
8.0/10
Gameplay
7.5/10
Optimization
7.5/10
Review sourceProvided by the publisher

Average: 7.7/10 based on 3 ratings

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