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Asmodee celebrates 30 years of games and sharing at the International Tabletop Day 2025
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Asmodee celebrates 30 years of games and sharing at the International Tabletop Day 2025

 

On the occasion of theInternational Tabletop Day, Asmodee, world leader in publishing and distributing table games, celebrates a double event: the global event dedicated to analog play and the 30th anniversary from its founding in France in 1995.

This year’s celebration comes at a time when table games confirm a global cultural phenomenon. According to recent research, the 61% of people worldwide claims to prefer recreational activities that help to relax and decompress the mind. In 7 countries out of 10, table games are among the most sought after “slow” activities, becoming a symbol of quality time, shared and free of frenzy.

“The games unite people, beyond gender, culture and generations,” he said Thomas KœglerAsmodee CEO. “While we celebrate three decades of inspiration offered by our players, we invite everyone to join us in celebrating this special day simply... playing. ”

Born as an independent editorial reality, Asmodee has built over the years an iconic catalogue that includes internationally renowned titles as CATAN, Dobble/Spot It, Dixit and Ticket to Ride. 2025 represents a crucial year for the company: in February Asmodee was listed at Nasdaq Stockholm, and only a few days ago presented his brand identity, designed to accompany expansion to new creative and commercial borders.

“We look enthusiastically at the future of the table game,” added Kœgler. “We want to continue to cultivate games not only as entertainment, but as instruments of social cohesion, community growth and well-being. ”

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You can describe the world of gaming in many ways, for me it remains a portal, a back door, something that you take to get out of the real world and stay a while to live great stories or fight amazing wars that for the luck of this Era we no longer find ourselves experiencing. The magic that surrounds some games has always filled me with emotions, the inevitability in Final Fantasy Crisis Core, the great campaigns of Age of Empires, the defeats to the sound of cannons in Sea of Thieves, the meters of land conquered with rivers of lead in Battlefield.

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