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WARDOGS: announced the new large-scale tactical FPS
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WARDOGS: announced the new large-scale tactical FPS

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BULKHEAD and Team17 have announced WARDOGS, a new tactical FPS on a large scale arriving on Steam in Early Access in 2026. The title aims to offer a fresh take on competitive multiplayer shooters, focusing on deep tactical gameplay, team-based play and strategic freedom, moving away from battle royale and extraction shooter formulas.

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WARDOGS throws players into clashes between one hundred players divided into three teams, competing to control a central zone within a vast map set in the industrial mountains of Eastern Europe. Matches revolve around controlling a Dynamic Control Zone, randomly positioned within the play area, where the team holding the most soldiers in the objective accumulates points until reaching the threshold required for victory. One of the core elements of the experience is the persistent economic system, which allows players to purchase gear, vehicles, and tactical tools at the start of each life using money earned on the battlefield. Cooperative actions, such as reviving teammates, transporting allies, or aiding in zone control, yield economic rewards that remain available in subsequent matches, enabling long-term strategic investments capable of influencing battle outcomes.

The battlefield constantly evolves thanks to environmental destruction and fortification construction, allowing teams to adapt the map to their own strategies without completely reducing it to rubble. Coordination, planning, and adaptability thus become as decisive as individual skill. The project is built using the War Dynamics Framework, a proprietary technology developed by BULKHEAD on Unreal Engine and designed to support large-scale warfare with advanced vehicle management, realistic ballistics, and persistent systems. The game also marks a new beginning for the studio, which has returned independent and intends to develop the title in close collaboration with the community during the Early Access phase.

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Eugenio lives happily trapped between three decidedly different habitats: the classrooms of a Venetian high school, the seabed and digital worlds. Technology, on the other hand, entered his home long before any microscope: a father who was an irreducible NES player taught him that behind every video game there is an interesting world... and behind every computer there is almost certainly a problem to be solved.

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