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Abyssus: the first demo of the frenetic co-op roguelike FPS is coming
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Abyssus: the first demo of the frenetic co-op roguelike FPS is coming

 

The publisher The Arcade Crew and the Swedish developer DoubleMoose, founded by former members of Coffee Stain, have announced the imminent release of the first demo of Abyssus, an adrenaline-fueled FPS roguelike co-op for 1-4 players, scheduled for release this year on PC via Steam.

 

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In Abyssus, players, known as Brinehunters, explore the sunken ruins of a lost civilization in search of a powerful electromagnetic source. To survive, they must quickly adapt, mastering an extremely versatile and customizable arsenal. The co-op gameplay draws inspiration from titles such as Deep Rock Galactic, Warhammer 2: Vermintide, and Gunfire Reborn, aiming for frantic and strategic sessions where cooperation is essential to tackle marine threats.

The weapons featured in the game, shown in the new trailer dedicated to the demo, include:

  • Brinerevolver: versatile semi-automatic pistol, ideal for rapid close-range critical hits or precise aimed shots at distant enemies.

  • Gun Engine: powerful weapon that uses heat as an ally to unleash devastating bursts.

  • Pump-action rifle: a classic indispensable, designed to clear enemies at close range with devastating effects.

Before each shipment, players will be able to build their perfect loadout using the available workbenches. During missions, alternative modifications can be unlocked to further enhance weapon effectiveness. For example, the Engine Rifle can be equipped with the Concentrated Shot mod, or the Quick Scope can be added to the Brine Revolver to increase damage dealt. In addition to weapons, Brinehunters will use ancient artifacts to survive the abysses and return to the surface. The co-op mode allows sessions with up to four players, and the progression system is designed to be engaging for both veterans of the genre and newcomers.

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Eugenio lives happily trapped between three decidedly different habitats: the classrooms of a Venetian high school, the seabed and digital worlds. Technology, on the other hand, entered his home long before any microscope: a father who was an irreducible NES player taught him that behind every video game there is an interesting world... and behind every computer there is almost certainly a problem to be solved.

 

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