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Industry Giant 4.0 - The Review of the Early Access (PC)
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Industry Giant 4.0 - The Review of the Early Access (PC)

 

Industry Giant 4.0 aims to bring a fresh breath to the economic simulation genre, striving to secure a prominent place among the most acclaimed management games. While it attempts to preserve the legacy of previous chapters, the game presents a modern design, striking graphics, and an ambitious development path via Early Access. However, despite the promise of innovation and excitement, the game remains hampered by technical limitations, accessibility issues for new users, and certain design choices that might perplex even the most devoted fans. Let’s examine in detail what works, what doesn’t, and what the future prospects might be for this new title from Don vs Dodo.

 

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The landscape counts

 

One of the most impressive aspects of Industry Giant 4.0 is undoubtedly its visual component. At a glance, the game world strikes with the level of detail and care the developers have invested in building the cities and landscapes. The seasonal cycles are rendered splendidly, adding a visual dynamism that contributes to making the world feel more immersive. Watching the cities transform with the arrival of winter or bloom in spring is not only a visual pleasure, but also gives a sense of progression and vitality.

 

 

Cities are one of the game’s most successful design elements. The architectural variety and attention to detail far surpass what one expects from a management simulation, where urban environments are often more functional than aesthetically engaging. However, behind this facade, the game lacks small touches that could make it feel even more alive. Factories and farms, for example, seem static and soulless. There are few animations showing production in progress or goods ready for transport. Adding details — such as moving workers or visible cargo inside the facilities — could help make the experience more immersive and satisfying.

Even the cities lack organic life. For example, there are no pedestrians walking down the streets or workers entering and exiting buildings. This can make the game world feel less real and engaging. Introducing these dynamic elements, developers could transform the game’s visual appeal from good to extraordinary.

 

 

Learn the basics

 

The heart of Industry Giant 4.0 lies in its management experience and its ability to simulate complex production chains. Players have the opportunity to manage various industries, each with its own logistical needs, economic goals, and specific challenges. At the start, managing activities is simple and almost relaxing: small businesses with few products allow players to get comfortable with the mechanics without feeling overwhelmed. As the industrial empire grows, the game introduces new challenges, such as expanding logistics networks or optimizing production, while maintaining high variety and engagement.

A strength is the way the production chains have been designed. Unlike previous chapters of the series, which sometimes offered too much variety right from the start, Industry Giant 4.0 proposes a limited initial selection of products demanded by the cities. This choice not only helps new players better understand the game’s dynamics, but also allows veterans to plan more targeted strategies. The depth of the production chains emerges over time, as new options unlock, making the game increasingly complex and satisfying.

 

 

However, the logistics system suffers from some simplifications and omissions that limit its potential. Trucks and railway wagons automatically adapt to the type of cargo being transported, but in a somewhat unrealistic way. For example, grain and bread use the same type of trailer, ignoring the differences in how these goods are managed. This removes depth from the simulation and reduces the sense of control players should feel over their own logistics system. Furthermore, essential functions are missing, such as the ability to instruct vehicles to wait until cargo is fully loaded or to depart only under specific conditions. These limitations make line management less efficient and can be frustrating for those who enjoy optimising every detail.

 

Territorial Challenges

 

The largest maps are certainly one of the game’s strengths, offering vast spaces that allow for the creation of complex and well-structured industrial networks. These larger environments enhance immersion, enabling players to think on a grand scale and plan long-term strategies.

However, many criticisms regarding map sizes stem from the fact that the tutorial uses an extremely small map, as we had hinted in our demo review. This choice is understandable for teaching new players the basics, but it may give a misleading impression of the game’s overall scale. Some players might feel disappointed, believing all maps are this limited.

 

 

The terrain, on the other hand, presents a significant challenge. Although the game maps are considerably larger than those in the demo, their reduced scale results in often irregular terrain, making building structures and connecting roads or railways difficult. Compounding the issue are impractical construction tools, such as the inability to remove entire sections of road or railway in a single action. These problems disrupt gameplay flow and can be a source of frustration, particularly for players who prefer a smoother management experience.

 

Reconfigurable interface

 

The user interface is one of the most critical aspects of the game. Although functional, it often appears cluttered and unintuitive. Configuring transport lines can become a slow and frustrating process, with unclear controls and almost absent visual and auditory feedback. To improve the experience, developers might introduce more intuitive features, such as a drag-and-drop system for organizing lines or audio cues confirming completed actions. These small details could make interactions much smoother and more satisfying.

 

 

Accessibility also presents a significant issue. The tutorial, though well-intentioned, is overly rigid and often forces players to complete tasks in a specific way. This approach can be frustrating, especially for players seeking creative solutions. For example, those using non-conventional railway setups might discover the game fails to recognise their progress, effectively blocking advancement through the tutorial. This rigidity limits the game’s potential as a sandbox and could discourage new users.

 

In conclusion

 

As an Early Access title, Industry Giant 4.0 is still in development and many of the issues highlighted could be resolved with future updates. The developers have already announced the introduction of exciting features, such as the multiplayer, new maps and additional gameplay mechanics. If implemented correctly, these improvements could transform the game into a masterpiece of the genre. Its compelling graphics, engaging gameplay mechanics and well-structured production pipelines offer a solid foundation for a high-level management experience. However, its current state is compromised by technical issues, questionable design choices and poor accessibility, which could discourage some players.

For fans of the genre, the game offers a rewarding experience, provided you have the patience to overcome its flaws. For those seeking a more polished and accessible title, it might be wiser to wait for further updates.

 

7.2/10
Overall score
Graphics
8.0/10
Gameplay
6.5/10
Optimisation
7.0/10
Review sourceProvided by the publisher

Average: 7.2/10 based on 3 ratings

 

 

About the Author

War

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- Staff di KotaWorld.it
Lorenzo "WaR" Agonigi was born in the now too distant 1995 and already three years later, in 1998, he began his gaming career, with a flaming Nintendo 64. I have to be honest, I wasn't a pro gamer right from the start, so much so that my first experiences more than as a gamer were as a spectator: while my parents, in turn, played, I enjoyed watching them (hey, I invented Twitch ten years in advance!!).

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