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A Plague Tale: Requiem is now available
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A Plague Tale: Requiem is now available

A Plague Tale: Requiem, the sequel to the multi-award-winning and acclaimed A Plague Tale: Innocence, is finally here. Now available on Xbox Series X|S, PlayStation 5, PC and Cloud version on Nintendo Switch, A Plague Tale: Requiem is ready to take players on a breathtaking adventure, bringing back fans of the series with Amicia and Hugo De Rune and welcoming new players into the brutal medieval world of the game. To celebrate the launch, the team has released a trailer to give a glimpse of the emotional and visually stunning journey that begins today.

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The heartbreaking story of Amicia and Hugo De Rune continues. We will join them on a journey to the south of France in the 14th century, before setting sail for a mysterious island in the Mediterranean. A terrible fate awaits the two brothers, desperately searching for a cure for Hugo’s illness, in a desperate struggle for survival within a dark, medieval world plagued by plague and twisted by supernatural forces.

This new chapter remains faithful to the historical sense that defines the series and to its strong narrative direction, expanding gameplay possibilities and offering players greater freedom in a more open environment. We will be able to choose to operate in the shadows or unleash hell, exploiting Amicia’s new resources, including the use of alchemy to manipulate fire and the long-range power of the bow, as well as her clever use of the surrounding environment and her ability to fight to escape enemies’ grasp. 

Designed for both long-time fans and newcomers, A Plague Tale: Requiem has been developed exclusively for next-generation consoles, bringing a completely new level of realism and immersion and offering a sublime visual experience through the new Mediterranean setting and the series’ signature contrast between light and dark.

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You can describe the world of gaming in many ways, for me it remains a portal, a back door, something that you take to get out of the real world and stay a while to live great stories or fight amazing wars that for the luck of this Era we no longer find ourselves experiencing. The magic that surrounds some games has always filled me with emotions, the inevitability in Final Fantasy Crisis Core, the great campaigns of Age of Empires, the defeats to the sound of cannons in Sea of Thieves, the meters of land conquered with rivers of lead in Battlefield.

 

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