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Dreamcore - The Review (PC)
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Dreamcore - The Review (PC)

 

Dreamcore, developed by Montraluz in collaboration with Tlön Industries, is a psychological first-person game that immerses the player in a series of surreal and labyrinthine worlds inspired by the aesthetics of liminal spaces and the Backrooms phenomenon. Available on PC, PlayStation 5 and Xbox Series at an initial price of 8,79€, the title stands out for its unique atmosphere and complete absence of jump scares or hostile entities, focusing entirely on immersion and the sense of disorientation. At the time of our test, only two levels were available, with others scheduled to arrive as free post-launch updates.

 

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Seize your dream and never let go

 

Dreamcore is an experience that fully embraces the essence of liminal spaces, transporting the player into surreal and unsettling worlds. Each level is a colossal labyrinth, constructed with near-obsessive precision to recreate spaces that seem familiar yet profoundly alienating. The feeling of isolation is palpable from the very first moments, as Dreamcore strips away every typical element of traditional games: there are no enemies to face, battles to win, or clearly defined objectives. The only true challenge lies in navigating an universe where nothing seems to make sense, where every step is an unknown and every turn could lead to a dead end or a new revelation.

 

 

Each world offers a unique puzzle to solve in order to find the exit, but the real draw lies in the atmosphere. The VHS effects, which simulate the grainy look of 1980s VHS tapes, add a nostalgic touch and contribute to creating a constant air of mystery and unease. Uncertainty is the core of the experience: Dreamcore doesn’t guide the player, but pushes them to explore and rely on their instincts, balancing compulsive curiosity with the frustration of never knowing whether they’re actually making progress.

Among the levels available at launch, Dreampools offers a disturbing journey through a world of infinite pools, their surfaces gleaming and sterile, interrupted only by dark arches that seem to beckon toward an even more terrifying unknown. As you explore, the level leads into a vast underground chamber, shrouded in oppressive atmosphere, where the only certainty is the echoing sound of your footsteps in the emptiness. In contrast, Eternal Suburbia transports the player into a 1950s suburban idyll, with perfectly identical pastel houses, green hills, and a towering water structure dominating the landscape. However, behind the apparent serenity lies a mental trap: roads and houses repeat endlessly, turning the level into a hypnotic labyrinth where every turn seems to bring you back to the starting point. This combination of familiar landscapes and surreal distortion amplifies the sense of disorientation and discomfort, perfectly capturing the essence of liminal spaces.

 

Despite the beauty and depth of the environments, Dreamcore risks failing to satisfy all players. The gameplay, deliberately minimalist, focuses entirely on atmosphere and slow, meditative exploration. This approach, while winning over those who appreciate mystery and total immersion, on the other hand can feel monotonous for those seeking a more dynamic experience. After the initial hours, the initial allure of getting lost in these vast and intricate worlds may give way to a certain repetitiveness, especially when exploration becomes mere wandering without an apparent goal. However, for those willing to embrace the game’s philosophy and let themselves be carried by its unique rhythm, Dreamcore offers a deeply engaging experience that is rarely forgotten.

 

It's all fabricated

 

Built with the Unreal Engine 5, Dreamcore stands out for its extraordinary visual quality and obsessive attention to detail. Every environment is a small design masterpiece, capable of conveying contrasting feelings of nostalgia and unease. The maps are vast and labyrinthine, immersed in an atmosphere that evokes blurry memories of familiar places, yet subtly distorted in unsettling ways. The VHS effect, with its characteristic grain of old videotapes, combines perfectly with a color palette that alternates desaturated tones and neon lights. The result is an aesthetic that gives the player the feeling of being in a dream, halfway between the real and the surreal.

 

 

Every map is enriched with details that contribute to building a sense of presence and immersion. The dark arches of Dreampools and the identical houses of Eternal Suburbia seem to breathe a sinister life, while open, empty spaces accentuate the feeling of isolation. The vastness of the environments is not only visually impressive but also psychologically oppressive: every step seems to lead further away from an exit, fueling a constant tension that accompanies the player from start to finish.

However, this visual fidelity and the meticulous construction of environments are accompanied by a deliberately slow and minimal gameplay, which may not suit everyone. The reflective pace, which invites the player to explore every corner of the maps at their own leisure, can feel barren and even monotonous for those seeking a more dynamic or interactive experience. There are no enemies, sudden events, or meaningful interactions to break the exploratory routine, and this approach, on the one hand emphasises the feeling of being trapped in a disturbing dream, on the other risks alienating those who prefer a more traditional narrative or a more concrete challenge.

 

 

In conclusion

 

Despite some flaws, Dreamcore represents an engaging and captivating psychological journey that will appeal to those willing to lose themselves in its dreamlike and meditative world. A title recommended for fans of visual and meditative experiences, but which might leave action or narrative-focused gamers unsatisfied.

 

7.0/10
Overall score
Gameplay
6.0/10
Graphics
8.0/10
Optimisation
7.0/10
Review sourceProvided by the publisher

Average: 7.0/10 based on 3 ratings

About the Author

War

Biography

- Staff di KotaWorld.it
Lorenzo "WaR" Agonigi was born in the now too distant 1995 and already three years later, in 1998, he began his gaming career, with a flaming Nintendo 64. I have to be honest, I wasn't a pro gamer right from the start, so much so that my first experiences more than as a gamer were as a spectator: while my parents, in turn, played, I enjoyed watching them (hey, I invented Twitch ten years in advance!!).

 

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