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The Last Case of John Morley - The Review
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The Last Case of John Morley - The Review

 

The Last Case of John Morley is a single-player narrative adventure in which you take on the role of a battered detective from the 1940s who accepts a case involving an unsolved murder wrapped in mystery. is not in Italian and to appreciate it you need a good level of English or one of the other 12 languages, a number nevertheless considerable.

 

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The story

 

Being a "story-driven" game, the story is its core and essence. Unfortunately, it unfolds inconsistently and blandly.story-driventhe story is its core and essence. Unfortunately, it unfolds inconsistently and blandly. inconsistently and blandlyThe blandness stems from the fact that we reach the "mysterious mystery" well before the game’s conclusion and its fake final reveal. All the elements are already given during the second act, and for the sharpest minds already by the first.

 

 

Narrative inconsistency is also evident in the handling of time and space. The main event occurred 20 years ago, some locations, as described, have not been touched in 10 years, yet traces of blood or scattered notes remain — apparently untouched or cleaned up by no one in a decade never cleaned or organised in a decade.

It’s not helpful that, when we should be 'running away', doing so won’t actually do anything if we instead decide to face the danger. The developers seem to have forgotten that players often follow their curiosity and test the game against what the omniscient narrator 'imposes' on us.

 

 

The gameplay

 

In a first-person view, our task will be to explore the locations and unlock rooms to progress through the story. The advancement is almost entirely dependent on five-digit codes scattered in various notes around the environments we will then insert into combination locks. Beyond a brief initial hint of a more complex puzzle, nothing else will appear. progression is almost exclusively tied to five-digit codes scattered in some notes here and there within the environments that we will later input into combination locks. Beyond an initial hint of a more elaborate puzzle, nothing else will appear.

 

 

If you’ve missed any important clues during gameplay, don’t worry! A quick menu containing everything that has happened so far is always accessible and will contain absolutely nothing you’ll need to solve the puzzles... So yes, five digits aren’t many, but as soon as you find them, it’s better to insert them directly before getting lost in other areas and having to go back to search where you read them. Searching for them.To worsen the experience, in just three hours of play I encountered three bugs that blocked progression, forcing me to reload the previous save. It’s clear the product needs some testing before being released without glitches.

 

 

The final paragraph of the John Morley Case

 

To conclude, "The Last Case of John Morley" is a short adventure in which the core element, the story, disappoints. It is often propelled by the protagonist's unsound choices: "I must explore a derelict building 20 years old, so why not go in the dead of night to see nothing?". "It seems I must go to another building, better leave my torch here so I'll have even more trouble moving through the dark....". 
These and other narrative gaps cannot be justified even assuming a mentally unstable detective: the lack of event coherence remains evident and ends up undermining the overall gaming experience.
The experience is already damaged by a gameplay reduced to entering five-digit codes into locks and presence of bugs suggesting an unfinished game.

 

4.3/10
Overall score
Gameplay
3.0/10
Story
4.0/10
Graphics
6.0/10
Review sourceProvided by the publisher

Average: 4.3/10 based on 3 ratings

 

 

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You can describe the world of gaming in many ways, for me it remains a portal, a back door, something that you take to get out of the real world and stay a while to live great stories or fight amazing wars that for the luck of this Era we no longer find ourselves experiencing. The magic that surrounds some games has always filled me with emotions, the inevitability in Final Fantasy Crisis Core, the great campaigns of Age of Empires, the defeats to the sound of cannons in Sea of Thieves, the meters of land conquered with rivers of lead in Battlefield.

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