Ludopathy take me away. When can a game get us stuck on the screen? When a challenge is completed, the next milestone is around the corner, but it is not as easy to reach as you thought. The creators of “Raid: Shadow Legends” understood it very well and squeezed the concept to the last drop. It is played as a commander (livellable) of a band of heroes, who going around for various dungeons, obviously grow in level. In order to introduce a further degree of challenge, the programmers have made the heroes levelable even in a second “dimension”, in fact you can make them “drawn” through potions to get in dungeons “paralleli” to those of the main adventure. That's it? No. The samples have a certain level of rarity and to get the legendary ones it is necessary to struggle a bit. The game is not a pay-per-win though and sweat is rewarded. Speaking of sweat... The characters can also be equipped with 9 different types of objects, which guarantee bonuses depending on their type and combination. The objects are, of course, characterized by a category of rarity and... listen, listen... Levels too. Guess what else is levelable? Character skills. Each has up to a maximum of 4 + aura (passive ability). In short, “Raid: Shadow Legends” is a game of maniacs, but I must admit that given the enormous breadth of customizations, it demolishes the “metagame” completely. Clear, after months of play, you start seeing other players use “combo” in the PVP arena, but playing with what you have at your disposal makes the construction of a really tactical team. Isn't that enough? Add us daily, weekly, monthly missions, to achieve level, special goals... In short, come me to alleutà, that ‘I’m playing myself’ penà!
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Review: RAID Shadow Legends
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