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BALL x PIT arrives on 15 October PC and console
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BALL x PIT arrives on 15 October PC and console

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After conquering the audience of Steam Next of June with its absurd and irresistible formula, BALL x PIT has finally an exit date: the game will be available from 15 October 2025 up PC, Nintendo Switch, PlayStation 5 and Xbox Series โ™ช, with inclusion at day one on Game Pass. The version for Nintendo Switch 2 will arrive by the end of the year.

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Developed by Kenny Sun and Friends and presented for the first time during the last Devolver Direct, BALL x PIT is an explosive combination of brick-breaking, projectile fusion, survival roguelite and base-building, all seasoned with a psychedelic visual style and an obscene amount of balls to spit.

In BALL x PIT, the player faces hordes of enemies by throwing increasingly strange and powerful spheres in a real Ballistic orgy, where everything can evolve, combine or change. The Ball Melting System is the heart of experience: there are beyond 60 kinds of random balls, which can be equipped and merged with each other to create hundreds of devastating synergies. It's all an experiment: a new run can turn you into a war machine... or in an outpatient disaster.

Between battle and battle, there is also room for strategy. BALL x PIT includes an amazing construction and management system: collect resources, build beyond 70 unique buildings, upgrade your base, unlock heroes and passive improvements, and turn your outpost into a lively and pulsating fortress. Some characters stay at home to automate tasks and ensure a constant flow of resources, while others accompany you in the heart of Pit.

The descent into the Pit is never the same: desert, ice, forests and other deadly environments increasingly demanding waves of enemies, with giant boss ready to fill the entire screen. During the exploration you can also recruit other treasure hunters, each with unique skills and mechanics that can radically change your game style.

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You can describe the world of gaming in many ways, for me it remains a portal, a back door, something that you take to get out of the real world and stay a while to live great stories or fight amazing wars that for the luck of this Era we no longer find ourselves experiencing. The magic that surrounds some games has always filled me with emotions, the inevitability in Final Fantasy Crisis Core, the great campaigns of Age of Empires, the defeats to the sound of cannons in Sea of Thieves, the meters of land conquered with rivers of lead in Battlefield.

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