Gentle. If you're here today it's because you're cursed sadics who like to see Braum of League of Legends Morgan who “lives” of cybernetics and begins to pull sberles and to tear hearts to bare hands. Yes, I know, I am the first, since I recense Kiborg exactly a year ago and if there was something rotten (and damn successful) in the game, such remained, indeed it improved. Today I quote myself in a somewhat strange review: partly because it is not my habit to play but above all to review DLC, partly because (I say so with brutal honesty) I couldn't play (and that's why I will abstain from voting). But follow me and you will understand why.
What changed?
In my review, if you remember, I praised above all the gameplay “beat ‘em up roguelite”, the fluidity of controls and constant progression through upgrade permanent. On the other hand, I criticized a non-exclusive technical component from a graphic point of view, while recognizing a good optimization on PC. Almost a year later, the overall picture was surprisingly consistent: Kiborg continues to be a rough but tremendously fun AA action... With a difference: today the game is much more finished.
After the original review many important updates arrived: improvements to the interface, new animations HUD, augmentation new cybernetics, fix to the performance, full support to DualSense on Steam, a new mechanics of possession and collection of white weapons, advanced statistics, rebalanced and skill tree especially the local co-op split-screen that – sorry if it is little – I think a FA-NTA-STI-CA stuff!

There have been less “appearing” changes than a new narrative content, but they affect a lot of experience. The 2026 Kiborg is more legible, more accessible and less frustrating in different aspects QoL.
...and then *drum roll* enters Descent stage.
How is it? DLC Descent
We can rank “Kiborg: Descent” not only as a DLC (which does not change the nature of the game but extremity), but also as a species of “Kiborg 2”. Why do I say that? Why l’ending of Kiborg was left a little open and Descent goes to cover this little piece by completing the cycle of the history of the nerboruto and baffutissimo Morgan.
Descent is therefore not a simple “map package”, but a kiss on the forehead who has already learned the language of combat system and still has thirst for blood. This, unfortunately, is also the biggest sin of DLC: You must have completed Kiborg in full (all 7 levels of difficulty – I’ve been standing at 5 for a while) to unlock that damn level 8 and send the elevator down instead of up.
But we make a list of what expansion introduces in addition to the conclusion of the main story:
- 3 new biomes background where you fight)
- over 10 new enemies
- 3 bosses linked to the main lore
- new crappy weapons (like the flamethrower)
- additional difficulty levels

From what I could observe looking at me hours of gameplay, the most obvious difference compared to the basic game is the rhythm. If you had more room in Kiborg to experience tactics and build without dying, Descent pushes everything towards a more dimension hardcore: enemies and traps force you to constantly change the “inhabitants” matured in the main campaign and if you go to see some gameplay on the tube, you will even see that there are people who use the Cheat to move forward without dying every 2 seconds. The same developers recommend facing the DLC only after completing the game and having heavily upgraded the character.
The result is that the DLC amplifies the qualities and defects of the original title. If in the base game you could even get away with improvisation, Descent requires you to install plants by reasoning, have lightning reflexes to slave when needed and to parare by tackling and intelligently manage skills, instead of using only that of care as I often do. Some users on Reddit have even called it “too difficult” for those who had left the game for a few months and I must admit that I can’t blame him. On the other hand, who loved Kiborg will find in DLC his apex.

So, is it worth it?
Kiborg: Descent is currently at about 10€ on Steam. About 31€ if you buy the main title + the DLC. If you had already found the original game near your tolerance limit in terms of difficulty, the DLC risk becoming frustrating more than fun. But if you love the challenges and appreciate the combat system (and if you want to stretch a game that was not bad at all), Descent definitely does your case.
In addition, If you left Kiborg some time ago, I would definitely recommend going to repeat it to enjoy the beautiful work done by Sobaka Studio: Gameplay is more refined, richer and deeper thanks to continuous post-launch update. As a total experience, today's Kiborg is simply a better version of the game reviewed in 2025 and Descent represents the ultimate and fierce form of its identity.