Who finds a friend finds a treasure,
Who wanders around Sea Of Thieves, finds both.

How can I describe the strange story other than Sea Of Thieves? The hilarious hours spent doing nothing and being satisfied with that nothing.
If someone asked me to describe it in a few words, a Picasso would come out:
“What do you do in Sea Of Thieves? ”
“they seek treasures or kill skeletons and then sell themselves”
“Nothing else? ”
“Little other”
“And is it beautiful? ”
“You have no idea how much! ”
And this is in summary, not so exhaustive of Sea Of Thieves, having little to do but always have fun in doing so.
You can't hide that it didn't start in the best ways, because if now the contents are few but satisfying, before they were really scarce, skeleton of structure sold as a complete game, foundation of a palace that is not yet there.
Reason for which it is certainly better to describe it now, more than a year after its release, with an anniversary edition that has finally been put a little on fire in addition to just so much smoke and no roast.

Missions
In the end, the operation of Sea Of Thieves is really basic, you have mainly three types of mission to choose from:
Hunting treasures
Skeletal Hunt
Box delivery
The hunt for treasures is simple to explain, we are given a map in which there is the name of an island or the profile of the island itself and it is up to us to identify it among those around. Once on the island we will have or a red “X” where our treasure is buried, as the best tradition of pirates respects, or will appear rows in rhyme that will describe where our goal is. Once extracted with our faithful shovel it takes you to some island called “Advanced” where you buy the different types of mission, you sell our precious finds and you buy purely cosmetic objects.
Hunting the skeletons doesn’t change so much, here we will be given a map with the name of the island where we will have to go and once in place find the captain of the skeletons with his entourage and defeat him. Once he's defeated, he takes the skull and sells himself.
The dealer's missions are the most beautiful ones, but they are only recovering a load of the material, (bottles, fabrics, hens...) and bringing them within a given time in another island without ruining too much the said load. Among all, these are the missions with less appeal, thanks to the absence of enemies to face and the having to deliver everything within a given time complicating a bit of life if on the way we find a enemy ship that we would like to sink.
To the best Equipment
In fact, this is the most fun and exciting part of the game, fighting with other crews.
One of the greatest merits of this game is that there is no difference on paper between a player who started the game for the first time and a legendary player who reached that rank reaching level 50 of all three types of mission previously described. They have the same life, do the same damage with the gun and with the saber and have the same performance with the ships. Therefore we could not accuse the game of being unfair to put against stronger opponents of us, because they will only be more experienced, but my blanda initial experience has allowed me to face opponents with hundreds of hours on their side, more because if alone I was not practical with the sword, in two to shoot him we managed well, so then in more than one occasion we chased we turned into assailants when the wind of luck was in favor.
Please note that even in my loneliness games I managed to put the sticks between the wheels even to crews of 3 people in their brigantines, exploiting the power, now undoubtedly OP, of explosive barrels, barrels that we can find here and there in the map, mainly in fortresses, which once exploded, lighting the mice or hitting them, create a great explosion capable of sinking a ship even in less than a minute. This barrel for its power is at the center of almost all naval clashes, so be careful not to be surprised by the various techniques used to make it explode on board.

Our dear Ship
On SoT there are 3 types of boats to choose from for our adventures:
Sloop, ship for one or two players, a tree that holds the only sail, only one cannon by side, easy and quick to manoeuvre.
Brigantino, ship up to three players, two cannons per side, two trees, impossible to manage alone but that performs all its tasks in an egregious way if with a hungry crew.
Galeone, the largest ship in the game, up to 4 people of crew, 4 cannons per side, three trees to manage, 2 floors of deck, slow to manoeuvre but inexorable, obliges a good communication for its management, you must never give your side to that ship if you do not want to find your ship reduced to a dovetail useful only to make matches.
My preference goes all over the Brigantino if you are in two or three players, fast and ready to battle but not too complicated, it allows if you started in two to recruit another partner without having to leave server and adventure.
Wind in the stern
The beauty of Sea Of Thieves lies all in the stories that you live during the missions, the saying “it is not important the destination but the journey” is all in this game, because in the end it is not important to find and sell treasures in exchange for coins, that allow us only to embellish our pirate alter-ego and the ship, but the frenzy of the hunt and of the naval battles rendered compelling from a crew that is brought from the game
On SoT the crew that does not cooperate, as experts can be the individual components, is destined to defeat.
On SoT the crew that collaborates as to the first weapons is destined to success and, more importantly, to the fun, to laugh in the face to the bad luck that you encounter when you run away from a enemy ship loaded with precious, you find yourself stuck by a Kraken eager to hit us. At having to go on an island to recover a black pig and suddenly you are to repair the side because a Megalodonte was inadvertently aized against us. To the chases that last half an hour behind brigantines who pretended not to notice you, probably because they have in hold many treasures that do not want you to steal.
Unfortunately here is the value and the end of this game, centered on team mechanisms, loses much of its charm as we find ourselves to solve its seas.
Sea Of Thieves is a slow game.
Sea Of Thieves is a democratic game
Sea Of Thieves is a game that alone is only silence but that in the team makes us all good pirates mouthwashers.

To whom we recommend it:
Recommended for all those players looking for a good team game voted on the adventure where the crew counts and not the single.
To whom we do not recommend it:
To those looking for a hectic game and are not willing to spend sometimes hours on individual missions.
What we like:
The “democracy” of the game that makes no difference between players.
What does not work:
Being a team game, as much as they tried to introduce a good ray of “fast messages” to communicate with the crew if you do not speak in voice you feel unable.
What we would like to improve:
The possibility to change ship without changing servers and adventure allowing you to add new members or to reduce the size of our ship “on the run” without having to start another time with the ship without axes and precious cases.
Review the power of explosive barrels
Implement the other boats, or at least the brigantine, in the mode Versus “Arena”
Review the fights with the skeletons that most of the time it is only about pulling random phendents without particular technique.